John's shot --- his pocket is at the bottom right --- ball score is 1-0, Ghost ahead --- John can only see the right half of the 10ball --- the 4ball is makeable for me --- wwyd ----->
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Ghost vs. John 39 wwyd
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1) Two rail the eleven and send the cueball three rails behind 5 and 6 to end up down by the 8 ball.
2) If the 4 ball doesn't go, you could kick one rail at the 6 5 combo.... the 5 should go to your hole and the cue ball should come out a bit.
3) Cross the 13 and go up and down with cue ball. I don't think you sell out any banks.
4) Bank the one ball straight backLast edited by ChicagoFats; 02-26-2018, 02:08 PM.
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Originally posted by ChicagoFats View Post1) Two rail the eleven and send the cueball three rails behind 5 and 6 to end up down by the 8 ball.
2) If the 4 ball doesn't go, you could kick one rail at the 6 5 combo.... the 5 should go to your hole and the cue ball should come out a bit.
3) Cross the 13 and go up and down with cue ball. I don't think you sell out any banks.
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carom off the 9ball into the 7ball. a thin hit on the 9 and the 7ball will go to your side of the table. a thicker hit and it will back into the stack or into the 13 or 2ball. the 4 & 13 are cueball stoppers. with a perfect hit the 7ball might bank straight back into your pocket. a lot of interesting thing can happen with this shot.
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I like banking the 1 ball, too, but I'd be concerned that hitting it hard enough with low left stun to bring the CB under the 10 ball would mean that I couldn't leave the 1 ball close to my hole. That shot seems hard to control. So, I might, depending on how it felt at the table, and taking into account the shot making skills of my opponent, decide to bank the 1 ball with pocket speed and leave the CB as straight in on the 10 as possible, leaving him a long and difficult rail shot that will result in a sell out if he misses.
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