Just thought if we could get a brief synopsis from everyone who plays one pocket about “the order” in which they view the table when it’s their turn, it might be a good lesson for those of us who are trying to learn the game
And I would also be interested to see how minds work in the final analysis when the shot choice is made... Does anyone revisit a previous look if it was a close choice?
After deciding upon the shot, do you try to hit it in your mind, or try to feel it?
Do you absolutely commit to the shot?
I’ll post and look for comments... Thanks...
In Chess, like one pocket there are a number of openings to a game. The responses to these openings are called "book" moves, which means that the experts have figured out the exact counter to every move for the first 10 or 15 moves in Chess. The same can be said in one pocket. We believe there are certain shots you MUST know in one pocket in order to be competitive. But one pocket is more dynamic than chess because it requires a physical component as well as knowledge. It is also a three dimensional game, which can add variables.
Over the years, we have learned the "book" moves in one pocket. We have learned these tactical shots to counter our opponent and we have learned operational principles that must be honored in order to win consistently. What are those principles of the middle game and the end game? I suggest the following:
1. Play the score. The PRIME Directive. You will lose more games violating this principle than any other one.
2. Block your opponents banking lanes. If he can't bank, he usually can't score. Tie it up.
3. Free your banking lanes. If you leave them blocked up, you'll fall behind.
4. Don't disturb a combination that goes to your hole. If it goes, wait till you can shoot it. It's a big threat. A game changing threat.
5. Disturb a combination that goes to his hole. Same is true for him.
4. Check the stack before every shot. So many new players violate this principle.
5. Usually, the player that makes the fewest mistakes wins. Not always true at the highest level, but even there it is usually true.
6. Distance is the cousin of safe. You'll run in to Bergman or Dennis or Alex that will just punish you, but those guys are few and far between. If you are stuck, just leave them long and straight in.
7. Keep him on a ball, on the rail or behind a blocking ball. So important to keep your opponent off balance.
If I were teaching a new player, I would teach him these principles, rather than trying to show him specific shots. If he respects these principles, he will find the right shot usually.