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One pocket handi-cap rating & comparison system

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  • One pocket handi-cap rating & comparison system

    I've been working on this for awhile. Some players have been asking me to release this because they want to know how the spots work without investing too much money.

    The most important concept to gather from this document is the relationship between the handicaps--that you see why one is better than the other.
    The actual theoretical percentages that I used can to a degree be arbitrary. If you think a ball is worth 6% vs 11.1%, it's almost subjective.

    This is not a complete document yet and based off of my personal experience --with some help from the Ghost. However, he has not seen this yet.

    I also released this with the intent of helping the game evolve. I noticed some of the players that are not from Chicago have never heard of these spots.
    I invented some of my own but they may be considered fantasy and more for entertainment value.
    I hope to open some doors for wild card style games, creativity and methods for modifying classic handy-caps

    There is a .pdf attached and an image of that PDF. The original document is made in excel and I can edit and evolve it.

    Attached Files
    Last edited by johnnytronic; 03-20-2019, 02:39 PM. Reason: New version added with many revisions.

  • #2
    i dont understand how you arrived at all of your values and just what they mean to you in relation to the spot.

    just like the first three for instance 9,8 is 11% 10,8 is double that 22% but 11,8 is only about 10% more at 23%.

    the relationship to your spots and the numbers dont work. you are on the right track but need some adjustments.

    Comment


    • #3
      you are on the right track but need some adjustments.
      I agree. You have some interesting ideas, Johnny, but a theoretical edge over 100% is impossible. An edge of 100% would mean that you'd automatically win every time.

      (BTW, grammar-Nazi me notices "better then." That is not proper English... should be "better than.")

      Comment


      • #4
        I will fix all the grammar issues. As I said it's a work in progress and I appreciate the feedback. There are more then a few misspellings as well.

        No, a 100% edge does not mean you would win every time. It would only mean that you "should" win every time if you were playing an equal opponent. When I say win every time, that statistically would mean more like every session and not every game. I can give a guy I'm equal to a giant spot and win a game or two over a long session.

        A 100% in my perspective would mean that I'm twice as good as you are
        or would win 10 games in a race to 15 and you would win 5--Playing even.

        Comment


        • #5
          Originally posted by beatle View Post
          i dont understand how you arrived at all of your values and just what they mean to you in relation to the spot.

          just like the first three for instance 9,8 is 11% 10,8 is double that 22% but 11,8 is only about 10% more at 23%.

          the relationship to your spots and the numbers dont work. you are on the right track but need some adjustments.
          I made an error at 11/8. Should be 33.3%. Good catch

          When the lesser player is still going to 8, I have a single ball worth 11.1%, hence giving up two balls would be worth 22.2%.

          If the player is going to 7 and your giving up a ball, I have it worth 13.5%.
          So 8/7 is 2.4% better than 9/8.

          Comment


          • #6
            Just to chime in some, spots like 9/8, 10/8 are much different than 8/7, 8/6 and etc. Remember when you play even up you have to beat your opponent by at least 8/7 to win the game. So when you spot down like 8/7 you have to beat your opponent by at least 8/6. This fact along with the re-spotting of balls in the 9/8 and 10/8 spots puts balls back in play which is an advantage to the better player. I'm not sure how to determine spot % advantages as shown but I give credit to making an attempt to provide clarity to matching up or tournament play. I remember match-ups that both players spotted each other 9/8 on their break. Figure that one out.

            Comment


            • #7
              Originally posted by johnnytronic View Post
              I made an error at 11/8. Should be 33.3%. Good catch

              When the lesser player is still going to 8, I have a single ball worth 11.1%, hence giving up two balls would be worth 22.2%.

              If the player is going to 7 and your giving up a ball, I have it worth 13.5%.
              So 8/7 is 2.4% better than 9/8.
              i think you should make it clear for whom (stronger vs weaker player ) it is better

              Comment


              • #8
                Originally posted by lll View Post
                i think you should make it clear for whom (stronger vs weaker player ) it is better
                I'm not sure what you mean by this.
                In the section of "create additional value" this in almost all cases suggests to how the player being spotted can manipulate the edge in his/her favor.

                For example, if you are receiving 1 pick & the hit--you can add some more power to your standard breaking style in hopes to push a couple more balls towards your pocket. This additional energy into the rack will surely leak out a ball to your opponents pocket. Knowing this, you will simply pick that leaked ball as your own. It could back fire if you get too greedy.

                I wanted to create a document/flyer/poster that can be hung in a pool hall or should be hung in a pool hall.

                Comment


                • #9
                  Originally posted by lsjohn View Post

                  (btw, grammar-nazi me notices "better then." that is not proper english... Should be "better than.")
                  ..........

                  Attached Files
                  jrhendy: Ghost does come up with shots that others don't see.

                  Comment


                  • #10
                    Originally posted by johnnytronic View Post
                    I made an error at 11/8. Should be 33.3%. Good catch

                    When the lesser player is still going to 8, I have a single ball worth 11.1%, hence giving up two balls would be worth 22.2%.

                    If the player is going to 7 and your giving up a ball, I have it worth 13.5%.
                    So 8/7 is 2.4% better than 9/8.
                    Originally posted by lll View Post
                    i think you should make it clear for whom (stronger vs weaker player ) it is better
                    Originally posted by johnnytronic View Post
                    I'm not sure what you mean by this.
                    .
                    the higher the percentage number the better the game is for the weaker player
                    ie if i am the weaker player i woud rather get 8/7 than 9/8 since it favors me by 2.4% based on your calculations
                    for players new to the game it may not be obvious
                    nice chart...appreciate the effort johnny

                    Comment


                    • #11
                      This is correct, higher % equals better for the weaker player.
                      If your getting beat by better player and he's not willing to budge in his handicap--see if you can get it 5% better with a modification using this system.

                      A revision was put in. Over a 100 edits.

                      Comment


                      • #12
                        a few years back, I geeked out and created my own algorithm which illustrated every conceivable ball count and favorable/win percentage at that finite point in the game. intended purpose/thought at the time is that it could be a quantitative tool in shot selection. I think it was reliable, but like any model not necessarily valid.......

                        Comment


                        • #13
                          best way ive found and i have proficiency in math is to just use the old how many balls you think you are better or worse than the other player.
                          i like to have at least 3 balls the best of it so i can adjust a little and stall so i can keep my customer for a long time.

                          the added benefit which is huge is that others see what your game is and compare your opponents game to theirs and you also get the best of it against all the others in the pool room.

                          once you play anyone a fair game your speed is clocked and everyone can now make a game you cant win at.

                          Comment


                          • #14
                            Originally posted by beatle View Post
                            best way ive found and i have proficiency in math is to just use the old how many balls you think you are better or worse than the other player.
                            i like to have at least 3 balls the best of it so i can adjust a little and stall so i can keep my customer for a long time.

                            the added benefit which is huge is that others see what your game is and compare your opponents game to theirs and you also get the best of it against all the others in the pool room.

                            once you play anyone a fair game your speed is clocked and everyone can now make a game you cant win at.
                            I prefer at least a six ball advantage, myself. Unfortunately, I have not found a way to get that kinda edge at my local room where everybody knows everybody else. So, how do you accomplish this, short of hypnotism?

                            If the answer is play where nobody knows you, that is not realistic for most, or very few, or anybody today.


                            The early bird may get the worm...but the second mouse gets the cheese...Shutin@urholeisOVERATED.

                            Comment


                            • #15
                              I have a novel idea....why not make a fair game and just play better than your opponent! Life is too short to sit around posturing trying to get the nuts to play for smallish stakes, which most games are.

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