NH Steve
Administrator
I'm not too excited about major changes to One Pocket, but I don't mind looking at a quicker version of the game, and based on the many different ideas suggested, along with experience watching tournaments and gambling (okay, playing in a few too, lol), here are some basics that I think could work for a faster paced One Pocket game.
Standard One Pocket rules apply unless contradicted by these special rules:
1. Pocket scratches and cue ball off the table are handled in standard fashion. However, any foul other than cue ball scratches or cue ball jumping the table, opponent "picks" any ball off the table, which counts for them instead of the standard penalty to the shooter. (This carries right to the game winning ball, so it leaves in place the possibility of taking an opponent's ball out of their pocket.)
2. Shot clock (time TBD)
3. Limit balls in kitchen (by method TBD)
4. What else?
Standard One Pocket rules apply unless contradicted by these special rules:
1. Pocket scratches and cue ball off the table are handled in standard fashion. However, any foul other than cue ball scratches or cue ball jumping the table, opponent "picks" any ball off the table, which counts for them instead of the standard penalty to the shooter. (This carries right to the game winning ball, so it leaves in place the possibility of taking an opponent's ball out of their pocket.)
2. Shot clock (time TBD)
3. Limit balls in kitchen (by method TBD)
4. What else?