Patrick Johnson said:
This one was really productive. Not too difficult - my big accomplishment was seeing it (and not overhitting it).
[CUETABLE]http://CueTable.com/P/?@4ALDG4BCpe3CCYA3DTxd3EBJl4FFjA3GRUe4HAdr4IAMA3JFSI3KDGS1PMpt4ULDG4UGoi4UJSA4UQWR3XTxd3XbSd4aFjA4aEdP4aGql3bRUe3bTol4cAdr3cPAW3cNth3cNLq1kMpt4kMAp4kXOh@[/CUETABLE]
Probably instantly obvious to a real one pocket player.
pj
chgo
Yeah, I wouldn't always notice a six ball combo. It looks to me like once you figured out you could make that dead ball, you could kind of go all out for the shot. The reason I say that, is that if that ball wasn't dead, and a ball didn't go, I see see a couple of things that could go wrong with this shot (in between the times it works out great).
1 being that 1-ball, caroming off of the 6-ball -- you can see by your own drawing how dangerously close that comes to landing right in front of your opponent's pocket -- and sometimes it will do that for sure, depending on your speed and angle. That's kind of a dangerous carom angle is what I am saying.
2 being where the cue ball ends up as drawn (if a ball does not go for you) -- in the open, down below the mass of the stack, where your opponent will have lots of options -- possibly including a clean and easy bank.
I like to (when I can) stick to the principle that if I don't know where all the object balls are going, I want to try to stick the cue ball somewhere safe for sure -- if I can. If I do know where all the object balls are going, well then I have more options for the cue ball. jmho