Please forgive me if this has already been tried, but I think it would be fun to have ring games in one pocket. The format is similar to "liability snooker". Here are some rules:
1) roll a die or flip coins to establish shooting order at start of EACH frame.
2) first shooter chooses a corner pocket and starts game (spotting any ball made on break).
3) second shooter shoots at the other corner pocket. Third player shoots at the first pocket, etc. Nothing tricky here. The target pocket simply keeps alternating as it would in a heads-up match, whether the number of players is even or odd. If the number of players is odd, a player will be switching pockets with each trip to the table. If even, he keeps the same pocket.
4) if a shooter sells out and the next shooter makes X number of balls, the one who sold out pays the guy who pocketed the balls. For example, if the game is set up for $20/ball and you make 3 balls, the guy before you pays you $60. The game is over when all of the 15 balls are pocketed.
5) if you scratch or foul, you put money in a pot. The shooter who pockets the last ball on the table gets the pot.
6) the game can be handicapped by having a strong player spot a ball(s) to the field. The strong player spots balls when he is done shooting. The game can also be handicapped by having a strong player "make 2 and stop", or 3, or whatever. Perhaps the entire field should play by "make X number and stop" so that one person can't run the table (?).
I hope some of you try this and report back on your impressions. Maybe it will catch on!
1) roll a die or flip coins to establish shooting order at start of EACH frame.
2) first shooter chooses a corner pocket and starts game (spotting any ball made on break).
3) second shooter shoots at the other corner pocket. Third player shoots at the first pocket, etc. Nothing tricky here. The target pocket simply keeps alternating as it would in a heads-up match, whether the number of players is even or odd. If the number of players is odd, a player will be switching pockets with each trip to the table. If even, he keeps the same pocket.
4) if a shooter sells out and the next shooter makes X number of balls, the one who sold out pays the guy who pocketed the balls. For example, if the game is set up for $20/ball and you make 3 balls, the guy before you pays you $60. The game is over when all of the 15 balls are pocketed.
5) if you scratch or foul, you put money in a pot. The shooter who pockets the last ball on the table gets the pot.
6) the game can be handicapped by having a strong player spot a ball(s) to the field. The strong player spots balls when he is done shooting. The game can also be handicapped by having a strong player "make 2 and stop", or 3, or whatever. Perhaps the entire field should play by "make X number and stop" so that one person can't run the table (?).
I hope some of you try this and report back on your impressions. Maybe it will catch on!