Handicap Help

opposedtwin

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Joined
Sep 13, 2004
Messages
38
From
Tennessee
Our group is comprised of primarily retirees. We play partners one pocket 2-3 times a week and no one would be considered better than a B+ player nor as low as C players. We choose partners by coin toss and play two games which allows each team a break. Wager per game is $5 so if partners win both games they win $10. (I know you're wondering why we waste our time and now yours) As you can imagine our two games are often agonizingly long and I am looking for recommendations for speeding up our games. What advantage do you think the break amounts to on average? 1 ball, 2 balls? Obviously a bad break is a detriment. Any suggestions will be appreciated.
 

Billy Jackets

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Joined
Sep 3, 2011
Messages
2,749
Our group is comprised of primarily retirees. We play partners one pocket 2-3 times a week and no one would be considered better than a B+ player nor as low as C players. We choose partners by coin toss and play two games which allows each team a break. Wager per game is $5 so if partners win both games they win $10. (I know you're wondering why we waste our time and now yours) As you can imagine our two games are often agonizingly long and I am looking for recommendations for speeding up our games. What advantage do you think the break amounts to on average? 1 ball, 2 balls? Obviously a bad break is a detriment. Any suggestions will be appreciated.

Play the 4 balls in the kitchen rule.
Get a box with a hole in the top and every time someone isn't ready to shoot they put in a slip of paper with their name on it , if they ask which pocket is theirs a slip in the box.
If they have to ask if it is their shot put in a slip.
At the end of the day whoever has the least slips of paper with their name in the box gets the money.
Make sure when they put a slip in it has their name on it , not someone elses , {pool players!}
Also watch for false inserts !
Everyone has to start with 10 slips of paper and that's the max you can be penalised for 1 day.
We have a similar game at the room I go to and one guy holds the whole game up and makes them last an hour and a half or 2 hours instead of 45 minutes just bsing around.
It is absolutely intentional {some kind of ego thing, I have no idea of why } although he is absolutely controlling the other players and pi..sing them off every game, because I have seen him play pretty fast when he has a sucker and is winning every game.
My life is flying by too fast for me to mess around with nut jobs any more, I refuse to let someone else waste my time.
I will give them a chance to be reasonable, then I am done.
 

Cory in dc

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Joined
Nov 21, 2012
Messages
1,657
Our group is comprised of primarily retirees. We play partners one pocket 2-3 times a week and no one would be considered better than a B+ player nor as low as C players. We choose partners by coin toss and play two games which allows each team a break. Wager per game is $5 so if partners win both games they win $10. (I know you're wondering why we waste our time and now yours) As you can imagine our two games are often agonizingly long and I am looking for recommendations for speeding up our games. What advantage do you think the break amounts to on average? 1 ball, 2 balls? Obviously a bad break is a detriment. Any suggestions will be appreciated.

You could play to 7 balls.
 

El Chapo

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Oct 28, 2016
Messages
1,670
Play scratches/fouls give a ball to opponent so score never goes backwards.
 

Island Drive

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Joined
May 1, 2011
Messages
5,196
From
florence, colorado
another 4 handed game. Found this old 2007 post.


Same rules as rotation, but every odd ball is worth one point and high score is worth one point for a total of nine points. We used to play this in Harrisburg Pa when I was a teenager. Down town at the Casino Billiards they used to play a dollar a point four handed on two, three tables every afternoon. Some times I even saw the big guys play for $5 a point. Once I saw them play $10 a point. They weren't allowed to play 9-ball as it was considered a gambling game.
There were guys such as Dick Minick, Stanley Stonic, Big Slim, Whitey Booth who could break and run out. The weird thing was Minick, Booth, Slim when playing straight pool run would run 4-5 balls and miss. In odd ball, If they broke and had a open table they were almost even money to run all 15 balls in rotation. I wonder what they would have done playing 9-ball.
I am talking about 50 years ago, as I am 65 years old.

JPA


My favorite four handed game was similar. Full rack rotation slop counts. All odd balls are worth one point. There are 8 odd balls in a full rack. Who ever makes the 1 is partnered with whomever makes the 9 for that rack ony. There is a breaking order and a shooting order. Once the 1 and 9 are down, those two players are now Partners for the rest of that rack, and partners are not allowed to follow each other for the remainder of that rack. There is also another way for each team to score 2 points. At the end of each game count up all your balls to see if they total more than 60 points, if they do, that team also gets 2 additional points. So if your team gets all 8 odd balls and 61+ points, then there total winnings (if 25 cents per point) would be ten points x twenty five cents. Each opponent would pay the other player $2.50. If one team gets points and two odd balls that means the other team has to have 6, so 6 minus 4 equals two, which would be 50 cents payout to each. You never know who your partner is till play moves along, and it will change each game. Greatest game for BS ing and having some good laughs.

We called this game odd ball, I've also heard it called Cowboy Pocket Billiards. Great when players skill levels are not quite the same.
 

youngstown

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Jan 15, 2015
Messages
1,748
Handicap Help

Try back pocket 9B. It’s faster yet still has elements of 1P. It might just be a better game for you. If the 9B portion is too easy for you, then use the call the NEXT pocket rule! If you don’t get shape to make the current ball where you previously called it, then you must push out.


MM
 

One Pocket Ghost

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Joined
May 25, 2004
Messages
9,719
From
Ghosttown
You could play to 7 balls.

ot...the best and simplest way to speed up your games, so as to have by far the least negative impact on the existing and hallowed :eek: :heh rules of One Pocket, is to do what Cory said ^ and if you want the games to go faster yet - then play that 6 balls wins.

- Ghost
 
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