statistics from the freezers ice house onepocket

crabbcatjohn

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Nov 30, 2014
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5,039
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Benton, Ky.
I don't personally have a problem with a more deliberate style of play when in action. I prefer to play a slower opponent. But for tournaments there just has to be some kind of a limit if a bracket runs way behind.
 

Tobermory

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Mar 12, 2017
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San Francisco, CA
The problem isn't defensive play. The problem is players who stand there at the table for minutes trying to figure out what to do next. IMO, the only and best way to speed up games without changing ANYTHING about the perfect game of One Pocket as we know and love it, is to use a chess clock. There are two timer clocks in the device. A stipulated amount of time is allowed to each player (20 minutes, 30 minutes? Not sure what is optimal, but it could be decided). The player's clock is running whilst they are at the table, and when they finish their turn, it is their responsibility to hit the button and start the clock running for the other player. If a player runs out of time, they lose. Period. With this system, a player has to make decisions about how much time to look things over and when to pull the trigger. Time management would become critical. If you use up too much time early and the game goes long, you would be at a distinct disadvantage if the other player has more successfully conserved their time, so players would have to learn to find the balance between thoughtful pondering and decisive action. I can promise one thing: using the time clock would eliminate the 2-3 minutes of lingering contemplative dead time.
 

Tobermory

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Mar 12, 2017
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San Francisco, CA
https://en.wikipedia.org/wiki/Chess_clock

A chess clock consists of two adjacent clocks with buttons to stop one clock while starting the other, so that the two clocks never run simultaneously. Chess clocks are used in chess and other two-player games where the players move in turn. The purpose is to keep track of the total time each player takes for his or her own moves, and ensure that neither player overly delays the game.

Chess clocks were first used extensively in tournament chess, and are often called game clocks. The first time that game clocks were used in a chess tournament was in the London 1883 tournament.[1] Their use has since spread to tournament Scrabble, shogi, go, and nearly every competitive two-player board game, as well as other types of games. In a tournament, the arbiter typically places all clocks in the same orientation, so that they can easily assess games that need attention at later stages.

The simplest time control is "sudden death", in which players must make a predetermined number of moves in a certain amount of time or forfeit the game immediately. A particularly popular variant in informal play is blitz chess, in which each player is given a short time (e.g. five minutes) on the clock in which to play the entire game.

The players may take more or less time over any individual move. The opening moves in chess are often played quickly due to their familiarity, which leaves the players more time to consider more complex and unfamiliar positions later. It is not unusual in slow chess games for a player to leave the table, but the clock of the absent player continues to run if it is their turn, or starts to run if their opponent makes a move.
 
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