If I wanted to speed up a one hole tournament, provided I had a little funds and resources, I'd set each match for a certain amount of time (the positive implications of that are priceless, think about a tournament ending exactly when it should, every time), and i'd have each shooter play off of a shot clock (maybe at around a minute and a half or 2 minutes), and I would not even worry about games... just make the match whoever is ahead on total balls the winner. There would obviously have to be a shot clock on racking as well. If you do that, your tournament will the the shiz as far as i'm concerned. Good luck.
If I wanted to speed up a one hole tournament, provided I had a little funds and resources, I'd set each match for a certain amount of time (the positive implications of that are priceless, think about a tournament ending exactly when it should, every time), and i'd have each shooter play off of a shot clock (maybe at around a minute and a half or 2 minutes), and I would not even worry about games... just make the match whoever is ahead on total balls the winner. There would obviously have to be a shot clock on racking as well. If you do that, your tournament will the the shiz as far as i'm concerned. Good luck.
The problem with this is that it would leave room for the rules to be manipulated. If I had a lead with little time left I would go into ridiculously conservative mode and stall until the time expired. This would ruin the the game imo. The best part of one pocket is trying to accomplish as much benefit as you can in each inning.
The best option for speeding up the game in my opinion is to limit the balls uptable as that is usually when the game slows down the most.
Dud
The problem with this is that it would leave room for the rules to be manipulated. If I had a lead with little time left I would go into ridiculously conservative mode and stall until the time expired. This would ruin the the game imo. The best part of one pocket is trying to accomplish as much benefit as you can in each inning.
The best option for speeding up the game in my opinion is to limit the balls uptable as that is usually when the game slows down the most.
Dud
Dudley,
but it should be a "total-time" clock, ala a chess clock. I would allot 1 hour per game, 30 minutes per player. I would think a "time-out" for racking or calling a foul, with it's possible subsequent argument would be in order to prevent any chicanery by either player.
Dennis
If you start doing things like: a time clock, ending the game after a certain amount of time and whoever has the most balls is the winner, or spotting balls that are above the headstring then you are no longer playing one pocket. The game is perfect just the way it is. Some games are played where all the ball wind up uptable and there is nothing you can or should do about it. It is part of the game. Of course if you have a player or two that is playing unreasonably slow you must deal with that individual not with the rules of the game! In other words dont let the tail wag the dog.
My opinion is to limit the number of players so the event will finish sooner and play by the standard rules of the game. keith
I Played in Gradys "Legends" tournament in South Carolina last September, with Grady implementing the 'speeded up' rules for the first time = (spotting up balls that are in the kitchen)...and call me a traditionalist, but I didn't like it, and am totally against it....and the players that I talked to at the tournament didn't like those rules either - at all.....it's not real One Pocket - just to name one real bad thing about those rules - it took away a lot of straight back banks and 2 rail banks - and those are shots that are a big part of the skill and beauty of One Pocket....about the only players that these rules would favor, and who might like them, are straight pool players...
One Pocket - AIN'T BROKE AND DON'T NEED TO BE FIXED - The game is perfect just the way it is...
And games don't usually slow down all that much anyways, unless you're playing against one of the mega-safe player types like Varner or Hopkins, etc. ( of which there aren't all that many of in these current modern times ).
- Ghost
You mean like football has been ruined? I see your point, I just don't think it is bad at all for a guy/team that gets ahead to be able to play defensively. I personally dont like the balls uptable "solutions." There are far too many instances where it could hurt a guy real bad just because a ball leaked over or whatever... or what if he is hooked by one of the uptable balls, which balls do you move. If i did anything, i'd do what i posited.
Mind you all please, I don't want to change one hole at all, I was just trying to answer the op's question
Dudley,
Any rules in any sport/game are meant to be manipulated/exploited to their fullest extent without exceeding their limits. That's what rules are for. We are to play within their constraints. Because of that we cannot "manipulate" the rules, only use them to our greatest advantage.
Tyler is on the right track with a shot-clock but it should be a "total-time" clock, ala a chess clock. I would allot 1 hour per game, 30 minutes per player. I would think a "time-out" for racking or calling a foul, with it's possible subsequent argument would be in order to prevent any chicanery by either player.
True enough that as soon as the rules are changed then you are no longer playing one-pocket but in a tournament setting this may work out O.K..
P.S. The N.B.A. has no problem with teams going into a "ridiculously conservative mode" near the end of a game when a team has a lead and their only goal is to inbound the ball and get fouled. They make a few more $$$ than poolplayers do or ever will. Maybe they're on to something?
P.PS. I hate the end of N.B.A. games but can't think of any better way to play it other than shortening the number of timeouts in a game.
Dennis