youngstown
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- Jan 15, 2015
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(I was asked to provide an example, so here it is. This is just an example, not a proposal or a mandate of any kind. Please don't focus on minor details and let's have a productive conversation. If you are not open to this right off the bat, that's OK too...because we have other threads where you can comment in, voicing your displeasure.)
Tourney Schedule for 36 participants
Friday 12-9 Chip Qualifier using 16 tables
Saturday 12-9 Chip Qualifier using 16 tables, then switching to 12 tables at 3pm
Sunday Noon - First Round of Seeded Final Day Matches (~9-11 players)
Sunday 1:30 pm - 2nd Round (~5-6 players)
Sunday 3 pm - 3rd Round (3 players most likely)
Sunday 4:30 pm - Finals (2 players most likely)
Based on the input I’ve seen, and the unknowns, I think it would best to do a waiting list qualifier (unlimited chips) for the first two days. If we have 36 for example, and we want to pay out the standard top 1/4 of the field, then we will have 9 qualifying spots, but that doesn't have to be exactly 9...we'll get to that near the end.
Day 1 starts out with a random draw to formulate the initial list. Then players would get assigned to the 16 tables. So after those 32 players are assigned, there are 4 remaining players (the 33rd-36th) on the waiting list. The table with the first game that is completed is where the next person would go. So if Player 1 lost on table 1, then the 33rd person would go to table 1, and Player 1 would go to the bottom of the waiting list, which would now be "34, 35, 36, 1" (but with their actual names). So in this example, there wouldn't be much of a wait, right? So no need to limit how many games a winner can stay on the table. This waiting list would continue on until the predetermined time for Friday night, let's say 9pm, which allows for some match up time.
Then on Saturday, we pick up exactly where we left off, and continue this way until mid-day, let's say 3pm, which is when the room owner wants to have 4 more tables to rent out.
It's 3pm. It's time to cut out some tables. So what do we do to switch from 16 to 12? Easy! We take the 8 players that were playing on those 4 tables and add them to the TOP of the waiting list, which will now be 12 players long. This essentially allows them to continue their "inning".
This is also a good time to begin eliminating the folks with the fewest wins. So the TD, who has been keeping track of everything in Microsoft Excel, will quickly be able to determine the 8 players who have the fewest amount of wins. These players will not be added back to the waiting list after they complete their current game, or would be crossed off the waiting list and notified that they have been eliminated. If there are ties we look at losses to help break the tie. If ties remain, then top players that are tied will all remain in the tourney.
Now we're back to having 4 players (or so, depending on if there were ties) on the waiting list, but now with 12 tables, for a total of 28 players.
Now it's 6 pm. Time for another cut. We'll eliminate 3 more tables the same way we did it before, which will put those 6 players at the TOP of the waiting list, which will now be 10 players long. Then the TD will sort out the bottom 8 winners (or bottom 9 if there was a single tie that allowed for one extra person to remain) and they will be eliminated as was done previously. Ties will be handled similar as before, so we're trying to keep the top 20 and all W-L record-determined ties.
Now we have 9 tables with a 2 person waiting list, for a total of 20 players. We continue this scenario until 9pm, our cut off time. Once all games have been completed, the TD will do a final sort and the top 9 (plus ties) will advance to the final day.
The first 2 days was a qualifier to get to the final day. The wins accumulated do not carry over. However, they qualified you to be there and they determined your (continual) seeding going forward. The final day in this scenario would be a seeded sudden death race to 2. If we have an odd number then the person with the highest seed gets the first bye. TD will keep track of who gets a BYE.
Once half the field is eliminated we will do this again, again seeded. If there is a BYE, then the person who has the highest seed who hasn't had a BYE gets the seed. This continues until we have a winner.
FYI, I chose a race to 2 on the final day because I would want the tourney to finish mid-day. After 2 days of almost non stop play and 9-12 players, this will be needed to make this happen. The finals could be a race to 3 of course.
Any payout list would obviously be tentative as multiple people can be eliminated at once, so there will be a lot of ties. There are enough payout lists available on the internet regarding what the standard payouts would be, so any of those could be used. I'm not going to worry about that right now, I think I've you given enough food for thought.
Tourney Schedule for 36 participants
Friday 12-9 Chip Qualifier using 16 tables
Saturday 12-9 Chip Qualifier using 16 tables, then switching to 12 tables at 3pm
Sunday Noon - First Round of Seeded Final Day Matches (~9-11 players)
Sunday 1:30 pm - 2nd Round (~5-6 players)
Sunday 3 pm - 3rd Round (3 players most likely)
Sunday 4:30 pm - Finals (2 players most likely)
Based on the input I’ve seen, and the unknowns, I think it would best to do a waiting list qualifier (unlimited chips) for the first two days. If we have 36 for example, and we want to pay out the standard top 1/4 of the field, then we will have 9 qualifying spots, but that doesn't have to be exactly 9...we'll get to that near the end.
Day 1 starts out with a random draw to formulate the initial list. Then players would get assigned to the 16 tables. So after those 32 players are assigned, there are 4 remaining players (the 33rd-36th) on the waiting list. The table with the first game that is completed is where the next person would go. So if Player 1 lost on table 1, then the 33rd person would go to table 1, and Player 1 would go to the bottom of the waiting list, which would now be "34, 35, 36, 1" (but with their actual names). So in this example, there wouldn't be much of a wait, right? So no need to limit how many games a winner can stay on the table. This waiting list would continue on until the predetermined time for Friday night, let's say 9pm, which allows for some match up time.
Then on Saturday, we pick up exactly where we left off, and continue this way until mid-day, let's say 3pm, which is when the room owner wants to have 4 more tables to rent out.
It's 3pm. It's time to cut out some tables. So what do we do to switch from 16 to 12? Easy! We take the 8 players that were playing on those 4 tables and add them to the TOP of the waiting list, which will now be 12 players long. This essentially allows them to continue their "inning".
This is also a good time to begin eliminating the folks with the fewest wins. So the TD, who has been keeping track of everything in Microsoft Excel, will quickly be able to determine the 8 players who have the fewest amount of wins. These players will not be added back to the waiting list after they complete their current game, or would be crossed off the waiting list and notified that they have been eliminated. If there are ties we look at losses to help break the tie. If ties remain, then top players that are tied will all remain in the tourney.
Now we're back to having 4 players (or so, depending on if there were ties) on the waiting list, but now with 12 tables, for a total of 28 players.
Now it's 6 pm. Time for another cut. We'll eliminate 3 more tables the same way we did it before, which will put those 6 players at the TOP of the waiting list, which will now be 10 players long. Then the TD will sort out the bottom 8 winners (or bottom 9 if there was a single tie that allowed for one extra person to remain) and they will be eliminated as was done previously. Ties will be handled similar as before, so we're trying to keep the top 20 and all W-L record-determined ties.
Now we have 9 tables with a 2 person waiting list, for a total of 20 players. We continue this scenario until 9pm, our cut off time. Once all games have been completed, the TD will do a final sort and the top 9 (plus ties) will advance to the final day.
The first 2 days was a qualifier to get to the final day. The wins accumulated do not carry over. However, they qualified you to be there and they determined your (continual) seeding going forward. The final day in this scenario would be a seeded sudden death race to 2. If we have an odd number then the person with the highest seed gets the first bye. TD will keep track of who gets a BYE.
Once half the field is eliminated we will do this again, again seeded. If there is a BYE, then the person who has the highest seed who hasn't had a BYE gets the seed. This continues until we have a winner.
FYI, I chose a race to 2 on the final day because I would want the tourney to finish mid-day. After 2 days of almost non stop play and 9-12 players, this will be needed to make this happen. The finals could be a race to 3 of course.
Any payout list would obviously be tentative as multiple people can be eliminated at once, so there will be a lot of ties. There are enough payout lists available on the internet regarding what the standard payouts would be, so any of those could be used. I'm not going to worry about that right now, I think I've you given enough food for thought.